Berserker v2.0.0 #
Frenzy (1) #
- If you use your Reckless Attack feature while your Rage is active, you deal extra damage to the first target you hit on your turn with an Attack using Strength. To determine the extra damage, roll a number of d6s equal to your Rage Damage Bonus, and add them together. The damage has the same type as the weapon used for the attack.
Mindless Rage (6) #
- While your Rage is active you gain immunity to the Charmed and Frightened Conditions. If you are Charmed or Frightened when you enter your Rage, the condition ends on you.
Retaliation (10) #
- When you take damage from a Creature that is within your weapon’s reach, you can use your Reaction to make one Attack against that Creature.
Rampage (14) #
- As an Action — or as part of the Bonus Action to enter your Rage — you unleash your full terrific might.
- Choose a number of Creatures you can see up to your Strength Modifier (minimum of 1) within 40 feet. Make an Attack Roll against each target. On a hit, a target takes the regular damage of your Attack, additionally if your first Attack would benefit from your Frenzy feature, then all of your Attacks as part of this Action do as well.
- You can then leap (teleport) to an unoccupied space you can see within 5 feet or your weapon’s reach of one of the targets you hit or missed.
- You can use this feature a number of times per Long Rest equal to your Strength Modifier (minimum of 1), if you have no usages remaining you can expend a use of your Rage (no Action required) to restore a use of it.
Variant:
Intimidating Presence
- As a Bonus Action — or as part of the Bonus Action to enter your Rage —, you strike terror into others with your menacing presence and primal power.
- When you do so, each Creature of your choice in a 30-foot Emanation originating from you must make a Wisdom Saving Throw (DC 8 + your Strength Modifier + your Proficiency Bonus). On a failed save, a Creature gains the Frightened Condition for 1 minute. At the end of each of the Frightened Creature's turns, the Creature repeats the save, ending the effect on itself on a success.
- Once you use this feature, you can't use it again until you finish a Long Rest unless you expend a use of your Rage (no Action required) to restore your use of it.